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The weapon attachment system is leaving Black Ops 6 players frustrated
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The weapon attachment system is leaving Black Ops 6 players frustrated

Call of duty: Black Ops 6 launched and brought with it brand new weaponsmaps, zombies, etc. The new title has been highly anticipated by fans after a successful beta test last month.

One of the most common ways players like to progress through Call of Duty titles is to bring their favorite weapons fully equipped in the best attachments. Whether you are a brand new player or a seasoned veteran, unlocking all the attachments on your favorite weapon and discovering different ways to build it is a fun way to play.

However, Black Ops 6 handled weapon progression in an odd way. The design leaves a lot to be desired and keeps many players away from being able to maximize the potential of their favorite weapons.

Related Article: Every perk specialty and battle in Black Ops 6 explained

Attachments are unlocked by leveling up your weapon. Each weapon has its own specific weapon level. To use XM4 as an example, as you do things with XM4, you gain XM4 experience and level it up. XM4 has 48 levels in total and you will unlock various attachments for him as you level him up. Overall, the weapon progression in Black Ops 6 works well and is much better than Infinity Ward’s last offering in MW2 2022. However, it has one key flaw.

A screenshot showing an attachment in Call of Duty: Black Ops 6.

An example of unlocking an attachment in Black Ops 6. / Treyarch

For additional context to the screenshot above, it was taken while in Gunsmith for XM4 and NOT for AS VAL. This highlights the number of problem with weapon progression in Black Ops 6. Again, using this as an example, to use the Kepler Microflex optic on the XM4, you need to level the AS VAL to level 5 of the weapon.

That might not sound like a huge problem on the surface. It makes sense to incentivize players to try other weapons, and getting a weapon to level 5 doesn’t take long. However, when you dig deeper, you see how incredibly flawed this design choice is.

For example, the XM4 is the default assault rifle made available to players at the start. The AS VAL is the final assault rifle unlocked, which is not unlocked until level 55. To use this red dot on the default assault rifle, you must grind to level 55 and then use the AS VAL until the attachment is unlocked . .

This can be cheesy if you’re able to pick up a certain weapon you need off a corpse enough to level up for whatever attachment you want, but it’s obviously not consistent or the intended way to get those attachments.

For some reason this only applies to optical attachments. Every other attachment slot is specific to each weapon, as it should be. Many of the optical elements in the game are largely interchangeable. A red dot scope is just like any other red dot scope and has minimal impact on your weapon’s stats. Unless you’re looking for a certain level of magnification, it mostly comes down to what you find easiest to find and track targets.

No way this game breaks. It’s just an odd design choice that interrupts an otherwise satisfying weapon progression system that feels rewarding. There’s a decent amount of attachment options for each gun, which is done in a way that feels more natural and less overbearing than previous CoD titles (like MW2019 or MW2 2022).

Weapon stats of an XM4 build in Call of Duty: Black Ops 6.

Weapon stats of an XM4 build. / Treyarch

Weapons have 4 main stats in Call of Duty Black Ops 6: Firepower, Accuracy, Mobility and Maneuverability. Each stat relates to something different and affects how the gun works in a different way.

Firepower refers to having a lot of damage that each shot does and bullet speed. Bullet speed affects the weapon’s range, or the distance it can be fired before it starts to deal less damage. Accuracy refers to the spread of a gun’s bullet, as well as horizontal and vertical recoil. Mobility refers to how fast you are while running with your weapon. Maneuvering refers to the sprint-to-fire speed of the weapon.

Every attachment in Black Ops 6 does something, from increasing bullet damage through walls, increasing headshot multiplier, or making recoil more manageable. Not every attachment affects one of these four stats, but most do. Some attachments influence these stats in negative ways. When deciding whether or not to use an attachment, it’s important to consider what the end goal is (all movement speed or total recoil control, as examples) and whether or not the negative aspects of a particular attachment are worth considering for the positive ones.