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Update macht frustrierende Missionen endlich eträglicher
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Update macht frustrierende Missionen endlich eträglicher

Das bisher größte Update für Star Wars Outlaws ist yes.
Das bisher größte Update für Star Wars Outlaws ist yes.

Das bisher größte Update für Star Wars Outlaws ist yes.

Seit dem 30. August können wir uns mit Kay und Nix in Star Wars Outlaws dur2ch die Galaxis gaunern. You must be on PC and Steam. Passend dazu erscheint auch der erste Story-DLC “Wild Card” auf all Plattformen. Damit aber nicht genug. Ubisoft has additionally noch das bisher größte Update im Gepäck, das vor allem einen großen Kritikpunkt angeht: die Stealth-Missionsen.

Star Wars Outlaws Update gibt uns mehr Freiheit in Stealth Missions

  • If you want to update verfügbar? ab heute, dem 21. November 2024 for all supported platforms
  • Wie groß ist das Update?
    • PS5: 7.44 GB (version 01.004.000)
    • Xbox Series X/S: 10.18 GB (version 1.0.4.0)
    • pc: 8.83 GB (version 1.0.4.0)

Das vierte Titel-Update concentrates on two things: Zum einen bringt es neue Aufträge ins Spiel, zum anderen passt es Kampf- und Stealth-Inhalte an.

So bekommen wir jetzt die Möglichkeit, mehr Waffen aufzuheben und sie länger einzusetzen. These and other adaptations should give us more freedom. Wir dürfen mehr denn je selbst entscheiden, ob wir eher heimlich oder offensive vorgehen, was auch den Frust in Stealth-Missionen verhinden soll.

I’m new Dev-Update No. 3 ging das Entwicklerteam näher darauf ein. Die “Keinen Alarm auslösen”- or “Nicht erwischt werden”-Missionen wurden nicht nur wie in Update 1.1.2 leicht adapted, sondern nun komplett entscharft:

Unser erster Schritt zur Erweiterung der Spieleauswahl ist die Entfernung der erzwungenen Tarnung aus fast allen Missionszielen. Das bedeutet nicht, dass Schleichen keine practicable oder in manchen Fällen even vorzuziehende Option mehr ist. Wenn Sie beim Sleichen erwischt werden, schlägt das Ziel vielmehr nicht fehl und Sie werden zum letzten Kontrollpunkt zurückgesetzt. Stattdessen wechseln Sie seamless in den Kampf. Wir wissen dass viele von Ihnen den Tarnansatz mögen, daher war es uns wichtig, diesen Spielstil beizubehalten und Ihnen gleichzeiten die Freiheit zu zu geben, zu entscheiden wie Sie jede Mission angehen.

Es wurde aber nicht nur am Gameplay geschraubt sondern for example auch an der Bildschärfe.

Star Wars Outlaws is dead Inhalte des Season Pass vol
Star Wars Outlaws is dead Inhalte des Season Pass vol


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Star Wars Outlaws is dead Inhalte des Season Pass vol

Zeitgleich erscheint für all Season Pass-Owners*innen der erste Story-DLC Wild Card, in dem wir auf einen aus den Filmen bekannten Charakter treffen. Erste Ausschnitte daraus, so wie aus dem zweiten Story-DLC, könnt ihr im Season Pass-Trailer oben sehen.

All patch notes for Titel-Update 1.4.0

Auch wenn die Versionnummer sich je nach Plattform leicht diferent, handelt is sich im Kern um das Titel-Update 1.4.0. Die gesamten Patch Notes in English haben wir euch hier angefügt:

NOTABLE CHANGES:

  • Notable updates to stealth and combat that allow players greater choice, including using stealth or reaching for the blaster, even in union territories in cities.
  • Enemy AI and detection improvements, players are notified when detected and can choose to escalate or change tactics to stay hidden.
  • Enemy weaknesses have been added to reward strategic play, which if targeted can trigger explosions or cause enemies to die in spectacular new ways.
  • Readjusted Kay’s blaster and pickup weapons to improve the combat experience, including the ability to carry two-handed weapons in more situations.
  • Facial expressions and animations in dialogue scenes have been improved, the option to disable the cinematic lens during gameplay has been added, and the visibility of distant lights has been improved.

FULL PATCH NOTES:

General gameplay

  • Fixed an issue where players could get stuck if they couldn’t take off using the Trailblazer after certain missions
  • Kay now has a two-handed weapon in more situations, such as when climbing, fighting, or using the speeder
  • Improved use of AI speed
  • Improved enemy detection
  • Improved enemy tactical decision making in combat to encourage more active management of their positioning
  • Decreased enemy damage per hit while increasing damage cadence increases over time
  • Improved camera detection and feedback cues
  • Player state (crouching, standing) is now preserved after traversal actions
  • Fixed an issue where only one NPC would be alerted when whistling
  • Fixed an issue where the player could go undetected in tall grass while performing aggressive actions
  • It allowed the use of fighting in parts of union districts
  • Added weaknesses to various enemies
  • Tweaked weapon aiming (reach, recoil, etc.) to allow for more accuracy and management
  • Updated weapon damage values ​​for Kay for all weapons
  • Increased headshot damage when hitting enemies
  • Improved blaster mod usage (ion and power)
  • Removed player explosion damage from the power module
  • Added enemy stagger to explosions
  • Added body part specific death animations to improve combat satisfaction
  • Improved the use of NPC cover during combat
  • Fixed an issue where Kay would put away the holotracker when crouching
  • Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
  • Adjusted jumps to give more control in the air where you will land

UI, HUD and Settings

  • Added a visual indication of when an NPC starts detecting the player
  • Added text highlighting which blaster module to use when targeting heavy guards, droids and cameras
  • Tracking target ping request is now more prominent and affected by HUD visibility settings
  • Added icons to environmental objects that require unlockable abilities
  • Improved Nix quick action icon by highlighting the button when you have an active target
  • Clarified if an elimination could trigger combat
  • Added NPC labels above their heads (works with existing color blindness settings)
    • White – neutral
    • Orange – Aware
    • Red – In battle
  • Adrenaline cost adjusted by difficulty
    • Story Mode – 100% (unchanged)
    • Normal – 110%
    • Challenging/Difficult -150%
  • Improved desired system display and messages
  • Fixed an issue where some wheel effect icons were not displaying correctly

Audio

  • Enemy dialogue is improved when entering and exiting cover
  • Fixed an issue where sound could not be played through the DualSense controller on PS5
  • Fixed an issue where arcade games would have missing music after starting a new game

KINEMATICS

  • Added facial animations to game dialogue scenes and vendors
  • Improved animations and visuals of some dialogue scenes
  • Fixed an issue where the ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations

Photo camera

  • Improved camera shooting, aiming down targets, and aiming while moving
  • Improved cover cam, including the ability to manually switch shoulders when aiming
  • The camera has been improved, showing a better view of each store when interacting with a vendor

Worlds, Fauna and Flora

  • Fixed an issue with destructible flora
  • Fixed an issue where visual effects created by waterfalls were broken
  • Increased the distance at which lights can be seen in the world
  • Improved the rendering of some grass and mud textures, especially at a distance

Photo mode

  • A new clean lens has been added

Accessibility

  • Added a custom controller preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, speeder and Trailblazer.
  • Added a new “strong” aim assist setting
  • Added a new auto-transfer option for climbing, which allows you to automatically jump between climbable objects by moving to them instead of having to press a button
  • Added setting to change how big and clear the effect that shows the security camera detection area is
  • Sound effects slider split into two separate sliders, for game sounds and background sounds
  • Faster menu narration, settings now reach 400% speed.
  • Menu narration now reads pick and cut minigames, objective hints, and which Sabacc card is currently highlighted in hand and while drawing/discarding
  • Added option to disable cinematic lens (distortion, fringing and vignetting effects) for the game
  • “Fill screen” is now the default screen ratio, which means a larger text size for initial menus before you get to the aspect ratio setting screen
  • “Remove all” hold entry for map markers added to “change stops in taps” setting.
  • Accessibility settings descriptions have been reworded for improved clarity

miscellaneous

  • Fixed an issue where destroying a ship by hitting it would not count towards the “Never Tell Me the Odds” trophy/achievement
  • Fixed an issue where the “Shoot First” achievement/trophy and “The Better” ability could not be unlocked at the same time
  • Fixed an issue where defeating Death Troopers during certain missions would not count towards the Ubisoft Connect “Defying Death” challenge

MAIN AND SECONDARY QUESTIONS (beware of spoilers)

Toshara

  • rejected
    • Fixed an issue where Kay could not listen to the bar to progress the quest for information

Tatooine

  • veteran
    • Fixed an issue where the quest line would not start if traveling to Akiva before the dialogue ended
  • partner
    • Fixed an issue where the cinematic would not trigger if you use Adrenaline Rush when the Rancor hits the hangar doors

Akiva

  • revealing
    • Fixed an issue where the ND-5 could detect Kay when transitioning from crouching to standing while on a steam vent.

Wie gefallen euch die Neuerungen aus dem Update und welche weiteren Punkte sollte Entwickler Massive noch unpacken?